The following is a more in-depth description of SCP: Containment Breach Unity Edition's developers.
Zornor90 or Big Bird is the main developer of SCP: Containment Breach Unity Edition. Zornor started the project alone, and it was not until recently until the other developers joined the team. He is responsible, as of now, for most of the AI, a small amount of models and textures and most if not all of the game's primary systems including but not limited to worldgen, items and pathfinding.
The Senior Developers, colloquially known as The O5s, are the primary directors of the project and both develop themselves and help form the game's direction.
Shadowscale or Shadowscale48 is a senior developer for SCP: Containment Breach Unity Edition. He is responsible for the models of multiple rooms, props and SCPs, as well as the game's lighting and textures. He is the director of graphics and assets for the project.
Error or EternalError is a senior developer for SCP: Containment Breach Unity Edition. He is responsible for almost all of the code that Zornor did not create, including the functions of SCP-330, upgrades of AI code made by Zornor, and several future additions such as new SCPs and a heavily improved UI. He is the director of the UI and a scripter.
Aruspice or Victor T is a senior developer for SCP: Containment Breach Unity Edition. He is responsible for many of the game's models and animations, especially for those of NPCs. He is the director of creature design and also models props for the game. However, as he only joined the team relatively recently, several of his models are yet to make it in-game, however all are of superb quality.
The Developers, colloquially known as Level 5 Personnel, are the most numerous category of developers. They both contribute ideas and add to the projects themselves, though not as frequently as senior developers.
Zackonark is a developer for SCP: Containment Breach Unity Edition. He is responsible for some room models and the design and theme of the Light Containment Zone. Zackonark was formerly a senior developer, however retired from the position as he believed he couldn't focus on the project at all times. He is still the environments director.
Corvus or Corvus B. is a developer for SCP: Containment Breach Unity Edition. He is responsible for the game's main theme and several sounds. In the future, he will also be responsible for coding in sounds when FMOD is implemented into the project. He is the director of audio.
FireFox is a developer for SCP: Containment Breach Unity Edition. He is responsible for many of the game's musical pieces. He is a composer. He also composes for many other SCP games including the original containment breach game.
Opouly is a developer for SCP: Containment Breach Unity Edition. He is responsible for some UI design, the game's HUD in particular, as well as designing the game's loading screens.
Commander Wasp, otherwise known as DL Baryonyx or just Wasp, is the community manager for SCP: Containment Breach Unity Edition. He is the head moderator of the project's discord as well as a moderator on the project's forums. In addition, he contributes a large amount of ideas for the game, as well as being the former creator of the game's labels and the current creator of the game's documents.
Hagrid or █████████████ is the creator of the project's forums and is a moderator on the forums. He is not usually active outside these forums, however.
Contributors are minor developers for SCP: Containment Breach Unity Edition. Usually, they only work occasionally and work under one of the main developers. Only contributors who directly contribute to the game are included on this list, as some contributors got such a role from work on the project's discord.
Isofaux is a contributor for SCP: Containment Breach Unity Edition. He creates room blueprints, however none of these blueprints have been turned into actual models as of yet.
Punkie is a contributor for SCP: Containment Breach Unity Edition. They create concept art for the game as well as room blueprints. They have created concepts and blueprints, however these blueprints have not been made into models yet and their concepts are not yet released to the public. When they are, they will be found on the Concept Art page.
Voice Actors are people who have voiced for the game.
NotChris is a voice actor for SCP: Containment Breach Unity Edtion. He voiced the radio call in the starting room.
Translators are people who translate the game into a different language. All known translators will be listed here. This list is incomplete as of now and will be updated.
- Commander Wasp/DL Baryonyx - French
- Corvus - German
- Emil215p - Danish
- Oleg720 - Russian
- Jack Avante - Czech
- Krzysztof Krykwiński - Polish
- Gaspar Corrarello - Spanish
- Antonio Romano - Korean
- BartCloni - Dutch
- Axel Holm - Swedish
Apocryphos or Iudex Apocryphos was a contributor for SCP: Containment Breach Unity Edition. He was responsible for some of the game's NPC models and some of the game’s animations. He is an animator. He was originally a level 5 developer, however was demoted/stepped down for unknown reasons. He later left the team entirely, also for unknown reasons
ConstλChymic wass a modeler who works under Zackonark. They created the Secure Storage 2 room model and several incomplete hallway models. They were relieved as they did not have sufficient time to work on the project.